This is a fully original map which is meant to be a reworking of the default map ctf02: Warlords.
I have also made and included enhanced "HD" versions of the default textures used in Warlords for your viewing pleasure.
Noticeable differences (pctfwl vs. ctf02):
There is no way to geomod into the lower tunnels from the bottom of the bases
Rail position is slightly adjusted
All pickups are aligned to grid
All pickups are lower
Lighting is darker
A dark, starry skybox is being used
The so-called "Lighting Trick" has been used, making all players and pickups fullbright
Fog is thinner and darker
Floodlights are on the front of the base
The tunnels are lit by minelights
The bridge supports are 3D so you can walk on them
A floodlit team banner mount is located on the canyon wall above each base
Pickups in the lower tunnels are symmetrical
Top of canyon is now blocked by invisible geometry, disallowing players to camp on top of and shoot down from the top of the map
Pushing your head through the base ramps and floors will not allow you to shoot through the geometry
Uses redone "HD" versions of the original RF textures used in the map