5/5
Pros: -The tunnels are all superior to the original. -The bridge and its support beams are superior. -Map is symmetrical. -Fixes numerous bugs. Cons: -The lighting hurts my eyes specifically where you go up to hmg and look straight toward enemy hmg/armors/health packet. Therefore, I can't ever encourage my fellow players to play this map. Which is a shame. It is possible my flux settings aren't helping with this issue. I'm not sure what to say about the slit in the middle. The idea of creating a proper warlords is great. Another "problem" with this map is the fact that most players consider being able to geo holes in the main floor a good thing. Even if I wanted to play this version, it couldn't replace default ctf02 because no one wants to repetitively play a version that doesn't allow blowing holes in the middle. I personally think it was great to remove geo in the main floor, but most others disagree. With that said, I think maps should be made to accommodate the multiplayer community otherwise they just won't ever get played. |
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