FFS Scob, please. STOP!
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-No calculated lightmaps
-Added wall and top bridge textures (and geometry) not aligned correctly -Added wall not touching the floor -Bottom of added wall not textured -Added wall not centered in middle of canyon -Added items on top bridge not centered -Added jump pads not axis-aligned -Added jump pad push regions way too tall -Added jump pads not symmetrical -Added items not grid aligned Every mapper experiments, but as nick stated, you don't need to upload each unsuccessful one. I'd encourage you to start spending some time polishing your maps before releasing them. PS. Not that I really care about you editing my map, but it's usually common courtesy to credit the original author of a map whenever you release an edited version. Just FYI. |
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[Deleted User] · Sun 11 Jan 2015, 5:33 ·
Mikelice and 2 others like this
Hes said multiple times that he doesn't give a f*ck about what others think of his maps
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SeeLkaDooM94 · Sat 10 Jan 2015, 9:04 ·
Mikelice and 2 others like this
User Rating: 👎 Not Recommended.
Someone should PM the hell out of his ass about his ,,Frankensteins maps".. Everyone knows that spam maps aren't even playable as they're just a total waste of time and space.
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"Less is more"
In this case: more shit. This is an example of how badly you can fuck up a map by placing just two brushes. Listen up. Copying and modifying are essential tools of learning. You're on the right track but you need to put more than ten minutes of work into something if you want anyone to take it seriously. Experimentation is great but not everyone needs to see your Frankensteins. |
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