Release Candidate 3 of Desert Village - my port of the map by the same name (ac_desert) from AssaultCube. This is not an exact port, and I've made quite a few changes to improve gameplay in RF.
As always this is NOT the final version. It may have bugs, etc. I'm open to any and all comments and critiques. This should be the last beta/RC version before final release, unless some great idea or a huge bug comes up.
RC3 changelog:
-Added more benches
-Fixed collision bugs for invisible geometry
-Added more graffiti
-Added more detail (mainly trash on floors)
-Added more ammo and health pickups
-Added extra SMG on lower level next to HMG and 2 spawn points
-Added Remote Charges to center area
-Added Riot Shield behind PR in long corridor area
RC1 changelog:
-Added bench
-Fixed invisible geometry clipping issues
-Fixed some texture glitches
-Added additional roof supports in fusion area
-Added loads of graffiti
-Added signposts and signs
-Added some minor details (damage decals, etc.)
-Added vents
Beta 18 changelog:
-Added portaling, will greatly improve performance
-Resolved issues allowing you to see into some rooms through the invisible ceiling in other rooms
-Added sheet metal plates to outer fence to make it more obvious that part of the map isn't a playable area
-Added some invisible geometry to block areas players could get stuck in
-Fixed some minor texture and lighting issues