FF Logo
Hello Guest | Login | Register
Join us on Discord!
Latest reviews
· [SP] Kava: a Red Faction Pr... 
Reviewed by Uzbek

· RF1 Russian Translation Pac... 
Reviewed by Uzbek

· Crook$ And C@stles 
Reviewed by MysticaL-AceR

· RFU5 - Midwich V5 
Reviewed by dvl_iac

· Br@in$can 
Reviewed by dvl_iac

· DM_C@nnonBaLLzZz 
Reviewed by dvl_iac

· Halloween Pumpkins 1.1 
Reviewed by dvl_iac

· RF Manor 
Reviewed by kerpal

· WMP-Rocky Horror 
Reviewed by kerpal

· RFU5 - Midwich V5 
Reviewed by kerpal

· Catacomb 
Reviewed by Mikelice

· Cyrus Cio Park 2 
Reviewed by Mikelice

· SWA Ghost House 
Reviewed by Mikelice

· WMP-Rocky Horror 
Reviewed by Mikelice

· RFU5 - Midwich V5 
Reviewed by Mikelice

Who's online?
0 users and 88 guests
FactionFiles :: Files :: Red Faction - Software - Tools :: V3D Tool 0.1.1 by rafalh
Images
File image preview
File Info
Author: rafalh [Search Author]
Uploader: Goober [View Profile]
File Size: 840.9KB
File Type: zip
Added: 11/16/2020
Downloads: 78
Download File
File Ratings
Community Average Rating
👍 Recommended! 
(based on 3 user ratings)

Your Rating
Login or register to review and rate this file.
Description
NOTE: This is not the latest released version of this tool. See [VMesh 0.3.5].

---

V3D Tool converts meshes in GLTF format to V3D format (.v3m file extension).
Only static meshes are supported. They can be used as 3D models for clutter and item objects or imported into RED (editor).

Usage:
v3d-tool input.gltf output.v3m

Limitations:
* Maximal number of vertices in a primitive is 5232.
* Maximal number of indices in a primitive is 9232.
* Maximal number of textures in a mesh is 7.
* All nodes with meshes attached are exported as submeshes in V3D.
* LOD (level of detail) meshes is not supported.
* Only direct node transformations are applied to the mesh. Node hierarchy is completly ignored by this tool.
* Base color texture is used as diffuse map. Other maps are not supported (V3D limitation).
* For emissive materials only maximal value (channel) of RGB factor is used (e.g. if emissive factor is #FF0000 resulting V3D will have full emission).
* Double sided material property is supported. If not enabled back-face culling is used for V3D rendering.
Reviews

This file hasn't been reviewed yet. Tell us what you think!

Pages: [1]
Want to review this file? Login or register!

© 2009-2024 FactionFiles