I've never played Goldeneye so not sure how close of a match this is, but it works really well in RF! It's a bit of a maze to navigate at first, but becomes better and better as the game progresses and new paths are created from all the geo. Really good use of geo, which keeps the map fresh since the layout ends up being a bit different every game, depending on which walls people blow up.
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Map is insanely true with the geometry. Originally from a single player level. Bit of labyrinth making navigating through the corridors a bit of a chore.
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Damn Beatonator, you've really outdone yourself with this one. This map is phenomenal!
Setting aside the great visuals, all the nice custom meshes, sounds, music, and your incredible attention to detail - this map plays better in Red Faction than it does in GoldenEye. Way better. GeoMod adds so much to this map, and I'm really glad you were able to implement it to the full extent you had envisioned. This map is so absolutely full of Geo secrets (both marked and unmarked) that I actually think it's a better showcase of GeoMod in multiplayer than any of the stock Red Faction maps. Great job! |
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SeeLkaDooM94 · Mon 7 Dec 2020, 12:40 ·
Mikelice likes this
User Rating: 👍 Recommended!
It's a 007 Goldeneye map, what more can you expect ? I liked the control room with the big eye screen, while the entire level is pretty simplistic with tight corridors and kickass music.
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