Still in-progress version of Checkmate Pro. Not considered final, this beta is uploaded so it can get some playtesting with the current changes, to determine if additional changes are needed.
Changes to date:
- Restored second upper route as it appears to have originally existed in Volition beta screenshots
- Added additional health, armor, ammo, and SMG to new upper route
- Added team insignia decals to base side of new upper route
- Added non-geo region to stop floor of new upper route from being geoed apart (which would harm mobility)
- Extended non-geo region for existing upper route downward to stop floor from being geoed apart (which does harm mobility)
- Swapped positions of Rocket Launcher and Rail Driver
- Swapped Flamethrower & ammo for Sniper Rifle & corresponding ammo
- Added 3 additional spawn points: 2 on base side of new upper route, 1 on mid side
- Normalized pickup heights
- Resolved pickup location inconsistencies between bases
- Made minor location adjustments for armor pickups in each base
- Aligned pickup, spawn point, and objective (flag) positions to grid
- Applied lighting trick to ensure pickup and enemy meshes are rendered with fullbright lighting
- Increased fog far clip plane from 70m -> 120m for enhanced visibility
- Resolved minor texture alignment issue in blue base
- Resolved minor portaling issues in blue base