FF Logo
Hello Guest | Login | Register
Join us on Discord!
Latest reviews
· Desert Village (RC3) 
Reviewed by Mikelice

· Metalroom 
Reviewed by Goober

· Metalroom 
Reviewed by BATEMAN

· {DVL} Underhalls V1.1 
Reviewed by MysticaL-AceR

· Slip Through Space (Beta 10... 
Reviewed by dvl_iac

· Space Mushrooms 
Reviewed by dvl_iac

· The Golden Cathedral 
Reviewed by dvl_iac

· Insomnia 
Reviewed by kerpal

· GoldeN CathedraL 
Reviewed by kerpal

· GoldeN CathedraL 
Reviewed by MysticaL-AceR

· GoldeN CathedraL 
Reviewed by Goober

· RFGR - Original salvage she... 
Reviewed by LuminaryJanitor

· Evil Parker 
Reviewed by HeyItsDuke

· Insomnia 
Reviewed by MysticaL-AceR

· A1Hottropics 
Reviewed by MysticaL-AceR

Who's online?
0 users and 99 guests
FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: Checkmate Pro (Beta 9) by Mark Lewis (Edit by Goober)
You are viewing an old revision of this file!
View the latest revision: Checkmate Pro
Images
File image preview
File Info
Author: Mark Lewis (Edit by Goober) [Search Author]
Uploader: Goober [View Profile]
RFL Name: ctfcmprob9.rflCopy RFL Name
RFL Date: 05/07/2021
RFL Version: 200
File Size: 394.6KB
File Type: zip
Added: 05/07/2021
Downloads: 165 (131 In-Game AutoDL)
Download File
Download File
File Ratings
Aggregate In-Game Rating
0 | 0

Use Alpine Faction to rate in-game!

Community Average Rating
👍 Recommended! 
(based on 1 user rating)

Your Rating
Login or register to review and rate this file.
Description
Still in-progress version of Checkmate Pro. Not considered final, this beta is uploaded so it can get some playtesting with the current changes, to determine if additional changes are needed.

Beta 9 changelog:
- Moved super health to ledge opposite pillar

Beta 8 changelog:
- Swapped Rail Driver for Fusion Rocket Launcher
- Swapped Rail Driver ammo for Grenades
- Removed nongeo regions on ledges in mid
- Added Super Health pickups inside pillar in each base

Beta 7 changelog:
- Resolved minor non-geo region bounding box issue in bases
- Added non-geo region to rail jump ledges
- Team color coded lights on rail jump ledges to help with orientation
- Lowered rail pickup very slightly to make a straight jump from the bridge POSSIBLE, but very difficult. Jump from ledge is much easier by design
- Minor texture fixes

Beta 6 changelog:
- Further extended fog far clip plane 120m -> 140m
- Resolved minor wall texture "jiggling" issues in each base
- Resolved UV unwrapping issue on inside edges of door frames (the side that's only visible after geoing)
- Added rocket ammo behind rocket launcher in each base
- Swapped rocket ammo in mid for rail ammo
- Revamped rail area with two primary goals: 1) enhance visibility across mid; and 2) make grabbing the rail a more dangerous activity, and therefore easier to control and deny. Specific changes to rail area are listed below
- Raised rail pickup significantly so it's no longer able to be grabbed simply by jumping from bridge
- Created decorative wall inset (visible in screenshot) on each side of item which include ledge which can be jumped to from bridge, and jumped from to grab rail

Beta 5 changelog:
- Restored second upper route as it appears to have originally existed in Volition beta screenshots
- Added additional health, armor, ammo, and SMG to new upper route
- Added team insignia decals to base side of new upper route
- Added non-geo region to stop floor of new upper route from being geoed apart (which would harm mobility)
- Extended non-geo region for existing upper route downward to stop floor from being geoed apart (which does harm mobility)
- Swapped positions of Rocket Launcher and Rail Driver
- Swapped Flamethrower & ammo for Sniper Rifle & corresponding ammo
- Added 3 additional spawn points: 2 on base side of new upper route, 1 on mid side
- Normalized pickup heights
- Resolved pickup location inconsistencies between bases
- Made minor location adjustments for armor pickups in each base
- Aligned pickup, spawn point, and objective (flag) positions to grid
- Applied lighting trick to ensure pickup and enemy meshes are rendered with fullbright lighting
- Increased fog far clip plane from 70m -> 120m for enhanced visibility
- Resolved minor texture alignment issue in blue base
- Resolved minor portaling issues in blue base
Reviews
This file can no longer be reviewed, as there is a newer revision.
Pages: [1]
Want to review this file? Login or register!
Revisions
NameDate AddedDownloadsQuick Links
Checkmate Pro (newest)12/19/2022215[Download] [Install]
Checkmate Pro (RC1)06/15/2021197[Download] [Install]
Checkmate Pro (Beta 10)06/09/2021185[Download] [Install]
Checkmate Pro (Beta 9) (you are here)05/07/2021165[Download] [Install]
Checkmate Pro (Beta 8)04/30/202162[Download] [Install]
Checkmate Pro (Beta 7)04/11/202145[Download] [Install]
Checkmate Pro (Beta 6)04/10/202120[Download]
Checkmate Pro (Beta 5)02/15/2021119[Download] [Install]

(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)

© 2009-2025 FactionFiles