I have no idea what an "Umbra Pogo" is, but I like it
Umbra Pogo is a fun and incredibly detailed CTF map set on one of the upper levels of an Ultor admin complex. It's a fairly large map and probably plays best with 12+ players, though it can support lower player counts as well if you don't mind slowing down the combat a little. Firstly on the gameplay side, AceR has done great work here. The layout is fun and coherent, and the items make a lot of sense. It's also very clear that AceR gave a lot of consideration to how the map would play when designing it - very long sight lines are obstructed to ensure adequate cover and (aside from the few dead end offices) every area of the map has multiple exits to give players plenty of tactical options at any given time. The only real critique I have on the layout is that it's very flat - the vast majority of combat takes place on level ground with very little verticality. Aside from a few ramps, there's not many opportunities to fight across height levels, and that's something I feel could have added a lot to the gameplay in this map. Now, on the visuals - AceR has pulled out all the stops on this map, it's fantastic! The attention to detail in the floor and trim especially is great to see, and the scenery/cityscape visible through both the windows in the base and overhead really does a lot to enhance immersion here. All in all, I really like this map. It's been pretty incredible to watch your mapping progress over the years. It's clear you've put a lot of hard work into Umbra Pogo and it's definitely your best work to date. I can't wait to see what you come up with down the road! |
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