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FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: RFU6 - Martian Subway (v1.1) by Spikeyuk
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Author: Spikeyuk [Search Author]
Uploader: Spikeyuk [View Profile]
RFL Name: CTF-RFU6-MartianSubway_v1.1.rfl
RFL Date: 05/15/2021
File Size: 1.1MB
File Type: rar
Added: 05/15/2021
Downloads: 130 (88 In-Game AutoDL)
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👍 Recommended! 
(based on 4 user ratings)

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Description
Welcome to the Martian Subway!
This map has been constructed within line of the RFU6 theme of Red Faction.
This map features 2 identical bases on either side, connected together with a tunnel and 2 trams from RF1 running through.
The trams add a challenging feature to the map, making you look twice before you cross the tunnel.
Both sides are exactly the same and the map made easy to navigate.

Have Fun and thank you for playing!

Spikey.

====
NOTE
====
This is version 1.1

Changes: Fixed an issue with the Spawn Doors where some players could not get out and were getting stuck inside the spawn area's.
Forgot to check some of the triggers with "Client Side".
Reviews
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Goober · Tue 18 May 2021, 19:36 ·
likes this
(Y)
User Rating: 👍 Recommended!  
Leave it to Spikey and his train obsession to create (I think) the only playable train-themed CTF map Red Faction has seen :P

Spikey, the Red Faction Community's resident train connoisseur, really nailed the "stock RF theme" with this map. Martian Subway explores an area of the Ultor subway system that wasn't visited in the stock campaign. It appears to be set a short distance away from the Miner registration area of the complex, judging by the barren outside area directly above the subway.

In the gameplay department, Martian Subway pretty closely follows a basic square grid layout and features plenty of space in which to fight. You won't get lost - though you may get run over... repeatedly. The item layout is solid, and the "spawn rooms" are an interesting touch I haven't seen much in other maps.
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SeeLkaDooM94 · Sun 16 May 2021, 13:19 ·
likes this
(Y)
User Rating: 👍 Recommended!  
Always look out on both sides when crossing over between bases, trams won't stop politely for you to advance for capturing. Not so very complexed and the layout is easily recognizable to play in. Way the go Spikey.
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