Run maps definitely aren't my thing, I'm not coordinated enough for precision movement lol. Tried this one a while back and ended up giving up at like area 3 with the giant crystals you have to jump between, because I kept falling. Almost gave up after area one when it took me forever to get to the end only to have the troll bridge drop out from under me and make me start over again haha.
Anyway decided to give it a second go earlier today and still couldn't get past the giant crystals. But rather then just rage quit I still wanted to see the rest of the map, so just played in SP so I could heehoo over the sections I couldn't get past after a couple trys. This map looks amazing and the scale is enormous! Hard to believe this all fits in 1 dm map. Great atmosphere and so much to see and explore! Got smacked in the face with nostalgia when that duke 3d track came on, knew I heard it before but could not think of where it was from. Glad you put all the info in the track name. Would have drove me nuts trying to find the original. I used to love listening to all the midi's from old FPS games back in the day. In conclusion, really cool map, although maybe a bit too challenging for non run map people, but still worth checking out! Think it needs some "eff this section" buttons for us sloppy players to hit when we can't get past, that just teleport us to the next section hehe. |
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This was one funny and competitive game night I have played, I tried so hard to be "number one" but was foiled by the mine cart. We will all have to play it again. You did it again Acer with your "Scenic Run maps" A map genre introduced by you.
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Finally got to play this one! Another nice production from AceR.
I particularly liked the use of transparency on the icy sections. The music also ties the aesthetic together nicely and seems to flow well as you progress through the map. This map gets a recommendation from me not only on look and feel, but also on the style of gameplay, which is definitely very fresh in the RF run scene. I'd love to see further maps of this type (or other departures from the norm), whether from this author or others. Keep it up! |
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Shiverwolf Peaks is a wonderful map, both as a prequel to Mount Frostbite Height and in its own right. Both of them belong to a niche AceR has carved out for run maps that prioritize art over fancy jumps and precise timing, and it truly makes for an enjoyable experience.
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Beautiful map, Acer. You've gone above and beyond with this one. It's absolutely huge. I love the different terrains and scaling the mountains. I loved that there is a challenge but it's not super or frustrating. It was a very fun and enjoyable run with lots to see and experience. I love your run maps and I love that you're getting into Singleplayer. Your style works so well for Run and Singleplayer maps. Cheers man, excited to see what you make next!
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extremely well done map, from the directory, landscaping to the ratio of "non-run map style jumps" and "normal run map style jumps, all the way up to the little quest that you have to do in order to continue to the finish, you did a very nice job at keeping the users interacted with your map by adding a little bit of style and personality into the level and making them go on a little scavenger hunt, i loved the feel this map gave me. and as always i love the the little "easter eggs" with the wolf heads that keep you on your feet while running through the map, one actually ended up jump scaring me a little bit haha. I could probably keep going on and on about how well you did, but instead i'm gonna just slap a 10/10 on it and go on with my day!
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