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FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: Hill Assault by Fusion
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File Info
Author: Fusion [Search Author]
Uploader: Legacy Uploads [View Profile]
RFL Name: ctfhillassault.rfl
RFL Date: 10/20/2002
File Size: 138.4KB
File Type: zip
Added: 04/01/2011
Downloads: 3 (0 In-Game AutoDL)
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Description
The following description was auto-imported from a text file included with the map:

CTF HILL ASSAULT 1.0

This ReadMe will cover the basic concept of this map.

The Concept:

This point of this map is to enforce teamwork on both the red and
blue teams. The blue team must stick close together and support
eachother in order to make their way to the top of the hill and
capture the flag. The defending team (red) must defend the top
of the hill and prevent the attackers from capturing the flag.

What is so special about this map you ask? Well, there is only
one flag available, which is the red flag. Because the red flag
is at the blue teams respawn point, the take it right away and must
get to the top of the hill to the blue capture point. There is no
blue flag anywhere on the map, so the red teams job is to prevent
the capturing of the red flag.

Game Setup:

Because this map is based on realism, team dammage and fall dammage
should be put on. In order to have both teams spawn and charge at
the same time, the capture limit should be set to one. That way,
when the flag is captured, the game will start over again and all the
players will respawn at the same time at the same spot, therefore the
game will be played in the desired way.

Tips For Combat:

RED: Grab the Heavy Machine Guns and Sniper rifles lying around, and
get to your sandbags. When the blue team comes up the hill, fire at
them and prevent the flag from coming up.
BLUE: When you respawn, immediately grab the red flag. Have your
teammates support you as you charge up the hill, using the boulders
and logs for cover. Make your way in to the radar bunker and capture
the flag.

Map Information:

Hill Assault is a capture the flag level using the "assault capturing
method". The idea is one team steals the enemy flag at their respawn
and must bring it to their capture area. The enemy team must stop them,
and they don't have to worry about capturing a flag.

The level is extremely large, and takes about a minute to make your way
to the top of the hill (even a few minutes if you're being fired at!).
It has a very earthy, natural and realistic feel to it from the boulders,
bushes, trees, and logs lying around. It is very foggy, which helps
spawn sniping from all the way accross the map.

Author: Fusion
Version: 1.2 (other version may be released soon)
Players: 6-20 reccommended (defending team should have more players)
Type: Capture The Flag
Files Included: ctfhillassault.vpp and README.txt
New Textures: None
New Sounds: None
Known Bugs: You can get stuck on the crate inside the cottage at the bottom.
Completion Time: About 15 hours

You may not use this level as a basis for one of your own. You are free
to distribute the file as long as you include the README.txt file. Please
do not edit this map in anyway, unless you have expressed permission from
the author.

Feel free to e-mail me at Impulse50@msn.com, or visit my website
at: www.clanzone.net. Post on our MD Counter-Strike forums if you have
any questions or comments.
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