Egyptian themed CTF map. Small, fast pace layout.
- Ankh is heavily inspired by TF2's Lakeside for Capture the Point and uses the central "chunk" as the starting point for a CTF map.
- The entire map was built in RED. (Palm trees are imported).
- Bases overhauled to work for RF.
- Layout overhauled to work for RF.
- Added new flank route giving the map 3 routes.
- The map was made as a mirror symmetric CTF layout.
- Textures from TF2's Lakeside, Egypt and general textures.
Beta 2 Changelog:
- Added ladder to back of base at chain fence so players can now access the base from both sides.
- Removed other chain fence around map and replaced with wooden panels to prevent confusion.
- Added more Health and Armor.
- Swapped Shotgun and Machine Gun placement.
- Moved Super-Health to center and Nuke to central room near Pyramid.
- Added statue of Horus to help break up sight-lines from window-to-window and give players a bit of cover on the side flank.
- Shortened the width of the map from the rocks to the bridge over towards the flag by 1 meter. Helping to balance the two path lengths.
- Added another building in rocky area to help shrink the width of the edge of the map by a meter.
- Added brick barriers in upper rocky area to help give cover before entering Temple.
- Added wooden barriers in center map.
- Fixed texture alignments.
- Updated aesthetic around map.
- Added invisible barriers to prevent players from head-jumping out of the map.
- Optimized map.
Note: The map is still in beta.