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FactionFiles :: Files :: Red Faction - Mods - Total Conversion :: [SP] Nano-Theft V1.1 by Intharth
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Author: Intharth [Search Author]
Uploader: Intharth [View Profile]
File Size: 73.9MB
File Type: zip
Added: 07/08/2023
Downloads: 72
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Description
V1.1 of Nano-Theft to Hopefully help with playing the game on default (medium) difficulty and also some quick QoL changes.

To install the Mod - Open the zip and place the Nano-Theft in the Mods Folder in your RF root directory - If you have the previous version it should update all files to the latest version :)

Changelog -

fixed a couple of textures
added two additional routes into the science room in the second level in the vents.
Fixed dialogue to include multiple routes
Couple of enemies removed from level 1
additional health packs/armour pick ups throughout
First aid pack added to EDF locker
Change the messages on level 1/2 to not be Auto Trigger
Pistol moved and placed on a box with ammo at the start of Level 1
Shotgun/ammo box moved away from geo regions to avoid blowing up the box when entering the compound
Precision Rifle added to starting weapons alongside Pistol/Rocket Launcher
Enemies should drop more health/ammo
Reviews
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Mikelice · Sun 21 Jul 2024, 11:20 ·
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User Rating: 👍 Recommended!  
Hm... Interesting mod that reminds Red Faction II. You have to steal a Nano-Cell and there is a lot of shooting. Nice atmosphere. I like this! ;dd
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greyestfox · Tue 29 Aug 2023, 1:18 ·
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User Rating: 👍 Recommended!  
Nano-Theft is a fun reimagining of Red Faction II's first level with Red Faction (1) assets. With that in mind, the mod is relatively brief. My first playthrough took about 23 minutes to complete with exploration. I did find the mod somewhat difficult but after decreasing the difficulty to Easy it was still fun and doable. The mod is pretty well polished with its own voice acting and well designed reimaginings of Red Faction II's first level. I recommend this mod for any Red Faction fan but especially those who are also fond of Red Faction II.
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Maniac · Sat 20 May 2023, 7:53 ·
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User Rating: 👍 Recommended!  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: [SP] Nano-Theft
I recently went through this mod and I have to admit that I love it. It is a prequel to Red Faction 2, which reminds this game. I like the energetic music and the new mercenary models. There is a lot of shooting here because there are too many enemies here. Another thing is the difficulty level - I recommend beating the mod on easy. There is not enough health and armor to take here. Despite these small things that should be fixed, I recommend it! :)
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VideoJames · Tue 25 Oct 2022, 13:50 ·
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User Rating: 👍 Recommended!  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: [SP] Nano-Theft
Great work! I really liked your recreation of the first level of RF2. I dare say it was even funner then the original. I also really like that you included voice acting and cutscenes. It really added to the overall presentation.

It is WAY too hard on default difficulty though. Turning it done to easy made it much more enjoyable.
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ReaperAA · Sun 23 Oct 2022, 12:36 ·
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User Rating: 👍 Recommended!  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: [SP] Nano-Theft
A really neat reimagining of the first mission of RF2, while still having its own flavour. Quite action paced due to the presence of many merce... I mean EDF troopers :v. Though due to the nature of the combat and the somewhat scarce resources, I would recommend to play on easy difficulty on your first playthrough.

Quite a fun map overall, even with slight roughness.

Also I did find the opening dropship cutscene to be quite cheezy and funny :lolpup:
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MysticaL-AceR · Sun 23 Oct 2022, 9:57 ·
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User Rating: 👍 Recommended!  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: [SP] Nano-Theft
Hoo boy. At first impression i expected this to behave the same way as the very first mission of RF2 when stealing the nanocell. Yet not only you worked on the cutscenes to move around and present the area, but the mercenaries are retextured to look like EDF dudes.

Level design can do some work on the second level, but its a jam afterall, so it was made to fit the deadline. During my gameplay i got softlocked due to no ammo, and without anything to kill the guys (at least arm the player with a baton cause there's no melee) i got spamkilled after save/loads.

Difficulty is great but its poor made in terms of item placements and player equipment giving the enemy way too much advantage. Which in my case i had no choice but to cheat.. Maybe other players can deal with it better.. Im sure you'll look into this in the future as we discused already. Both levels are amazing and the RF2 references as well. Wrapping this up, its a start. Keep it up Intharth. arm2
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Revisions
NameDate AddedDownloadsQuick Links
[SP] Nano-Theft V1.1 (newest)07/08/202372[Download] [Install]
[SP] Nano-Theft10/22/2022170[Download]

(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)

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