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FactionFiles :: Files :: Red Faction - Maps - Deathmatch :: {DVL} IACs Desk 2 - DDS 1.1 by {DVL} I.A.C
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Author: {DVL} I.A.C [Search Author]
Uploader: dvl_iac [View Profile]
RFL Name: dm_DVLIACsDesk2DDS1-1.rflCopy RFL Name
RFL Date: 11/12/2024
RFL Version: 200
File Size: 86.7MB
File Type: zip
Added: 11/12/2024
Downloads: 241 (219 In-Game AutoDL)
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Description
Changes for Version 1.1:
- Found out weapon activated triggers can't be used with teleports because they teleport everyone in the server when triggered, so changed the secret teleport to the ceiling light to just be a trigger you have to jump into instead of a weapon activated trigger.
- Changed to a better metal texture for the nightstand drawer handles.
- A couple minor brush and lighting tweaks.

Original Description:

This is a Micro Map of my computer desk area, exactly how it was in 2006 (when I made this map).

Originally I just wanted to convert all the textures to the much smaller and more efficient DDS format, but as I was running through the map I noticed a bunch of things I wanted to fix. So I spent a few days fixing stuff up.

Changes for this version over the original High Resolution version:
- 346mb smaller uncompressed, 253mb smaller compressed.
- A lot of barely visible faces had unique textures and a lot of faces had very similar but unique textures. So I eliminated 40 textures by using duplicate textures on those faces, bringing the total down to 341 textures instead of 381.
- Shrunk the music file down to 2 tracks instead of 5.
- Set the music as a Music_Start event instead of a Play_Sound event, so the volume can be controlled with the music slider.
- Adjusted/fixed/cleaned up some geometry and added a few more details.
- Fixed some UV map issues/jumpy textures.
- Put an invisible brush over an area you could previously get stuck in.
- Changed some textures, painted out the seams/imperfections in others and swapped a couple with even higher resolution versions I originally created back in the day but never used.
- Optimized where I could without rebuilding everything from scratch, to help performance a bit. (Converted some keyframe brushes back to regular geometry, added invisible textures to all rendered but unseen faces I could think of, added some more portals.)
- Moved some objects around to allow for more areas of cover.
- Removed the secret push region tunnel to the ceiling light and replaced it with a projectile (Rocket, Remote mine, Grenade, Fusion) activated teleport instead, since the player could sometimes get stuck in the tunnel.
- Adjusted the lighting.
- Added the metal identifier to metal textures so the sound is more accurate.
- Full bright models, so players and items are easier to spot.
- Added some more items and adjusted some item placement.
- Adjusted respawn points.
- Added a couple more jump pads/climbing regions to make getting around quicker.


Flyby and Secrets video for the map: (Only 720P because that's the highest YouTube supported when I uploaded the video 16 years ago.)
https://www.youtube.com/watch?v=Zb8iOeKbHKw

Compared to IACs Desk 1:
- I scanned in most of the textures instead of just taking pictures. So they're a lot clearer and don't have a big bright spot on them from the camera flash and are not out of focus.
- Much higher resolution textures.
- A lot more detail and objects and a lot of objects have changed.
- More secrets.
- Better lighting and shadows.
- Almost triple RED's 'limits'. ID1 didn't even reach RED's 'Limits'.
- 341 custom textures VS 123 used in ID1.
- More items.
- No Geo Unfortunately in ID2 due to the high detail, whereas just about everything that would be fun to destroy is geoable in ID1.

Note:
This map requires Dash Faction to run (https://dashfaction.com)
Reviews
Avatar
kerpal · Sun 26 Jan 2025, 18:11 ·
and like this
(Y)
User Rating: 👍 Recommended!  
Wow, this map really shows what RED is capable of in terms of geometry. Everything in this map has such close and almost painstaking attention to detail that it's simply breathtaking. Like all the little curves and angles to things like the water bottles on the desk or the pc tower are really impressive especially with how well they're textured. Most micro maps I've seen would've used simpler geometry.

Overall the map ran pretty smooth for me with some frame drops here and there, but not too bad. Gameplay felt fine for me too, I found it easy to find a place to hide to get some sniping or some quick cover.

Great map overall.
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Mikelice · Sun 10 Nov 2024, 12:40 ·
likes this
(Y)
User Rating: 👍 Recommended!  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: {DVL} IACs Desk 2 - DDS
Great micro map. I immediately liked the rail spot, where I could frag nicely. There are also a lot of little details to look at. ;-)
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RoMeK · Sat 19 Jun 2021, 8:25 ·
and like this
(Y)
User Rating: 👍 Recommended!  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: IACs Desk 2
4/5 stars.

4 stars because, wow, the geometry and the textures are truly top notch, especially for 2006! Was really fun exploring and looking at all the detail. However, the reason I did not give it a 5th star is because the gameplay itself just isn't there. When testing a map, I go with the natural flow of the map. This map is basically just a re-creation of a desk and all the stuff on the desk, which is really well done! However, it just doesn't play very well.
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Revisions
NameDate AddedDownloadsQuick Links
{DVL} IACs Desk 2 - DDS 1.1 (newest)11/12/2024241[Download] [Install]
{DVL} IACs Desk 2 - DDS10/14/202459[Download] [Install]
IACs Desk 206/16/202153[Download] [Install]
{DVL} IACs Desk05/09/2019220[Download] [Install]

(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)

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