This is a map of an old, somewhat run-down, small Communication outpost on Jupiter’s Moon, Europa.
As requested by Goober and nick, this is a version of "Europa One Outpost - CTF Version" without the slippery textures, for easier ground movement. I also made a few other changes while I was at it.
Changes for the No Slip Version:
- No more slippery textures.
- Adjusted the lighting to make use of the full range lighting available to Alpine Faction users.
- Adjusted the textures on a couple of the clutter computers.
- Updated the teleporter screen textures to reflect the new look of the map.
- Fixed a bug that would on the rare occasion, trap the player in the redirect box above the map during teleport.
- Added mipmapping to the screen textures and posters so they look a little better at distance.
- Fixed a potential bug for higher than normal FPS servers, with triggers that disabled particle emitters when no one is around them.
- A few other tweaks I'm probably forgetting.
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A couple gameplay elements to note:
- There are 5 ways to get into each base, main door from outside, underground tunnel between bases, teleporter between bases, secret toilet entrance, 1 respawn point if you are lucky. So make sure you guard them all.
- Inside each base you will find an "Emergency Meeting" button. Press this to bring everyone in the map to your location for a mini battle royale. The buttons can only be used once every 2 min.
- Below the main map is an ocean. There are 3 premade tunnels to get down into it. There are some goodies hidden in the ocean. Picking any of them up will teleport you back to the center of the map.
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Other Notes:
- This map requires Dash Faction (https://dashfaction.com) or Alpine Faction (https://alpinefaction.com) to run.
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Bugs:
- RF's Default render distance is around 300 or so. I cranked it to 400 but this has the side effect of the back of some weapons start to disappear in the first person view.
- Sometimes if you derp around a lot during teleport you pick up things.
- If you have your music volume setting turned all the way down before loading the map, none of the music will play, even if you turn the setting back up after loading the map. It needs to have some volume prior to loading for the music to work.
- The geysers should stay in sync with the server and everyone in it up to 29 min, after that they will stop firing. If you join the server after any of the geysers have already fired off, the last one that fired off, will fire off as soon as you join the server and only on your screen. If you happen to join after a geysers has fired off but right before another one fires off, you will have 2 going at the same time, which could cause some big FPS drops temporarily until the particles vanish.