FF Logo
Hello Guest | Login | Register
Join us on Discord!
Latest reviews
· Warlords Pro AR (No Fog) 
Reviewed by ED BUNGHOLE

· Entropy (Beta 9) 
Reviewed by ED BUNGHOLE

· Huna (Beta 3) 
Reviewed by ED BUNGHOLE

· RFGR Hook 
Reviewed by Camo

· Galileo 2 Starliner V1.1 
Reviewed by MrLSD

· Beach Fight D.H.A V2 
Reviewed by dvl_iac

· Alien Encounter Pinball 
Reviewed by dvl_iac

· Old Mines (Remake) 
Reviewed by dvl_iac

· Andy's House 2.0 
Reviewed by dvl_iac

· Solar Eclipse 
Reviewed by dvl_iac

· Virtual Reality 2 
Reviewed by dvl_iac

· Canyonfight 
Reviewed by Mitzi

· Wasa arena 
Reviewed by Mitzi

· DimensionaL_DrifT.V1 
Reviewed by kerpal

· W@ckAmole 
Reviewed by dvl_iac

Who's online?
0 users and 49 guests
FactionFiles :: Files :: Red Faction - Maps - Deathmatch :: Galileo 2 Starliner by {DVL} I.A.C
You are viewing an old revision of this file!
View the latest revision: Galileo 2 Starliner V1.1
Images
File image preview
File Info
Author: {DVL} I.A.C [Search Author]
Uploader: dvl_iac [View Profile]
RFL Name: dm_Galileo2Starliner.rflCopy RFL Name
File Size: 101.8MB
File Type: zip
Added: 02/14/2025
Downloads: 46 (40 In-Game AutoDL)
Download File
Download File
File Ratings
Aggregate In-Game Rating
0 | 3

Use Alpine Faction to rate in-game!

Community Average Rating
❓ No Ratings Yet 
(based on 0 user ratings)

Your Rating
Login or register to review and rate this file.
Description
Welcome to Galileo 2, Ultor’s newest Imperial class Starliner! Explore the solar system in luxury aboard this starship.

I spent about 75 days building this map over the last 3.5 months. It was originally just going to be a small detail for another map I was working on, but it quickly grew into its own map. There is lots to explore, with details around that tie it into the universe created in my last couple maps, as well as hints of what lies ahead for Galileo 2 and the next map in the series.

===============================================================================================
There is tons of interactivity in this map, a few important things to be aware of because they can change gameplay:

In Engineering:
- If you destroy the 2 tech tubes next to the fusion core, you will set off a chain reaction that will blow up the core and blow everyone back briefly and send the ship into a tumble.
- If you hit the button on the "Mag-Grav System" computer, you will temporarily turn off gravity for everyone on the ship.
- If you destroy the "Mag-Grav System" computer, you will temporarily turn off gravity for a longer period of time, however everyone now loses the ability to turn it back off going forward.
- If you hit the button on the "Life support" console, you will vent the atmosphere in the ship and start to suffocate everyone, until the atmosphere has a chance to rebuild.
- If you destroy the life support console this ability is disabled.
- If you destroy the teleportation destination select computer, the teleport system will "malfunction" and send everyone on the ship to the mess hall, for a mini battle royale! However everyone now loses the ability to ever use that teleporter again.

On the Bridge:
- On one of the consoles you will find a button to control the speed of the ship, pressing it will temporarily send everyone in one direction depending on if the ship is accelerating or decelerating. However if the fusion core was destroyed this will no longer function.
- Also if this console gets destroyed this ability is disabled.
- There is also another teleport system. Again if you destroy the teleportation destination select computer, the teleport system will "malfunction" and send everyone on the ship to the mess hall, for a mini battle royale. However everyone now loses the ability to ever use that teleporter again. The two teleporters are the only way to access the hull, so once they are both destroyed, that section of the map is no longer in play.

On the Hull:
- Hit your use key at any time to teleport back to the inside of the ship.

In the Mess Hall/Entertainment area:
- Use the buttons on the jukebox to pick a music track or stop the music. There are 3 tracks, the intro track that plays automatically when the map loads, a chiller track that you can select on the jukebox and a heavier track you can select on the jukebox.
- There's a button on the side of the stage to open the shutters on the front of the ship to let the stars shine through.

General:
- There are lots of other small bits of interactivity hidden around the ship, that I'll let you discover on your own.
- There is also PA messages that will come on to warn you when things are happening on the ship.
- Some of the screens around will also update in real time, to reflect the current state of some systems.
- Also just to note, Room 13 is off limits for "renovations", so whatever you do, do not break down the door with an excessive amount of bullets to get inside. You have been warned!

===============================================================================================
Big thanks to everyone that was able to come out and beta test with me! I came out with a whole page of bugs that needed fixing/things that needed tweaking and some other good suggestions. Hopefully I got them all covered, but there's bound to be more that pop up down the road.

Also thanks to the peeps on the FF discord for helping me all along the way.

Also thanks to Intharth for his "Corpse Asset Pack" (https://www.factionfiles.com/ff.php?action=file&id=7923). I used a bunch of characters from that.

===============================================================================================
Other Notes:
- This map requires Dash Faction (https://dashfaction.com) or Alpine Faction (https://alpinefaction.com) to run.

===============================================================================================
Bugs:

- If you have your music volume setting turned all the way down before loading the map, none of the music will play, even if you turn the setting back up after loading the map. It needs to have some volume prior to loading for the music to work.
- Only the most important things will sync for late joiners, there is a lot of visual things that could end up being different if someone joined late into the game.
Reviews
This file can no longer be reviewed, as there is a newer revision.
Pages: [1]
Want to review this file? Login or register!
Revisions
NameDate AddedDownloadsQuick Links
Galileo 2 Starliner V1.1 (newest)02/17/202513[Download] [Install]
Galileo 2 Starliner (you are here)02/14/202546[Download] [Install]

(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)

© 2009-2025 FactionFiles