As requested by Marshmallow for the Cobra DM server, this is a version of Galileo 2 Starliner with less play area, for smaller player counts. This version removes the whole guestrooms area of the ship and all its associated assets.
If you have 8+ players or just want to explore, I would recommend playing the full version instead. (https://www.factionfiles.com/ff.php?action=file&id=8119)
The Full version has more to see and a couple cool secrets, including my favourite - a haunted room horror sequence.
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There is tons of interactivity in this map, a few important things to be aware of because they can change gameplay:
In Engineering:
- If you destroy the 2 tech tubes next to the fusion core, you will set off a chain reaction that will blow up the core and blow everyone back briefly and send the ship into a tumble.
- If you hit the button on the "Mag-Grav System" computer, you will temporarily turn off gravity for everyone on the ship.
- If you destroy the "Mag-Grav System" computer, you will temporarily turn off gravity for a longer period of time, however everyone now loses the ability to turn it back off going forward.
- If you hit the button on the "Life support" console, you will vent the atmosphere in the ship and start to suffocate everyone, until the atmosphere has a chance to rebuild.
- If you destroy the life support console this ability is disabled.
- If you destroy the teleportation destination select computer, the teleport system will "malfunction" and send everyone on the ship to the mess hall, for a mini battle royale! However everyone now loses the ability to ever use that teleporter again.
On the Bridge:
- On one of the consoles you will find a button to control the speed of the ship, pressing it will temporarily send everyone in one direction depending on if the ship is accelerating or decelerating. However if the fusion core was destroyed this will no longer function.
- Also if this console gets destroyed this ability is disabled.
- There is also another teleport system. Again if you destroy the teleportation destination select computer, the teleport system will "malfunction" and send everyone on the ship to the mess hall, for a mini battle royale. However everyone now loses the ability to ever use that teleporter again. The two teleporters are the only way to access the hull, so once they are both destroyed, that section of the map is no longer in play.
On the Hull:
- Hit your use key at any time to teleport back to the inside of the ship.
In the Mess Hall/Entertainment area:
- Use the buttons on the jukebox to pick a music track or stop the music. There are 3 tracks, the intro track that plays automatically when the map loads, a chiller track that you can select on the jukebox and a heavier track you can select on the jukebox.
- There's a button on the side of the stage to open the shutters on the front of the ship to let the stars shine through.
General:
- There are lots of other small bits of interactivity hidden around the ship, that I'll let you discover on your own.
- There is also PA messages that will come on to warn you when things are happening on the ship.
- Some of the screens around will also update in real time, to reflect the current state of some systems.
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Other Notes:
- This map requires Dash Faction (https://dashfaction.com) or Alpine Faction (https://alpinefaction.com) to run.
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Bugs:
- If you have your music volume setting turned all the way down before loading the map, the intro track wont play, even if you turn the setting back up after loading the map. It needs to have some volume prior to loading for the intro music to work. The other tracks on the jukebox should work fine though if you turn up your music volume before selecting them.
- Only the most important things will sync for late joiners, there is a lot of visual things that could end up being different if someone joined late into the game.