This topic will teach mappers how to use the new teleporters that are available in Pure Faction 3.0+. First please ensure that you installed the Pure Faction Level Editor; REDPF when you installed Pure Faction 3.0+.
Step 1: If you haven't done so already, go ahead and download the
PF Teleporter Group.
Optional step: Press W to hide all objects so as not to select lights or items you already have in the map when it comes to moving it.
Step 2: Load the group into your level by going to group mode (Shift + G), pressing the "Load" button and browsing for FullTeleportNew.rfg.
Step 3: Move everything contained in this group to the place in your map where you want the teleporter entrance to be.
Step 4: move the blue "Teleport_Player" event to the position in your map where you want the teleporter exit to be. It should be roughly 0.75m from the ground for best results.
Optional step: If you pressed W to hide objects earlier, press Shift+W to show them again.
Step 5: Save your map using the prefix pdm (for deathmatch maps) or pctf (for capture the flag maps), create a level packfile and try it out. This step is important because RF1.2 servers do not know how to deal with teleporting individual players, so everyone in the map would be teleported rather than just one person. Saving as PCTF and PDM means that only PF servers can host the maps. However, 1.2 users are free to download and play the maps if someone using PF is hosting the server.
There are some limitations to what you can teleport through. You can freely teleport through walls, but if your map has kill zones in it, you cannot teleport through the kill zones. You can build a chain of teleports to get around them (as shown below), but this is not recommended if you can avoid it.
Make sure you test your teleporters in a dedicated server with at least 4 players before releasing any maps!
I hope to see some very creative maps using teleporters in the near future. Have fun and happy mapping!