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Posted: July 31, 2011, 21:25
Post #1
An idea that keeps bugging me is using the singleplayer map in multiplayer then creating a custom gamemode that will have either an insanely long time limit or no time limit if possible. basicly i want to either be able to screw around in the singleplayer map with the buildings regening and more people or if possible a kind of coop mode.
Edited by jfmherokiller at July 31, 2011, 21:28
Goober Posts: 295
Joined: September 11, 2009, 19:58
Posted: August 3, 2011, 12:47
Post #2
With the PF server, you can do a level switch to single player maps. Entities and events will in most cases not work though. Also, in multiplayer, if there's no multiplayer spawn point objects, it spawns the player at the world origin (NOT the player start, despite popular belief), which is usually way outside of the level geometry on the single player maps.
Mitzi Posts: 400
Joined: September 11, 2009, 17:01
Posted: August 3, 2011, 15:15
Post #3
Goober, lay off the booze. This is the RFG section.
OP: I don't know. As far as I know, nobody has tried it.
We did successfully get the Wrecking Crew maps working in multiplayer though.
Edited by Mitzi at August 3, 2011, 15:16
Goober Posts: 295
Joined: September 11, 2009, 19:58
Posted: August 3, 2011, 21:31
Post #4
Quoting digital_ruler
Goober, lay off the booze. This is the RFG section.
Shit, didn't see that :o
@OP: Disregard my post, I thought you were talking about RF1.
Posted: August 7, 2011, 2:25
Post #5
I would try it my self but I do not know the file name of the singleplayer map
Goober Posts: 295
Joined: September 11, 2009, 19:58
Posted: August 7, 2011, 12:11
Post #6
If I remember correctly, it's split up into a load of "zones".
Posted: August 7, 2011, 21:51
Post #7
well even if it is split up into zones as long as they are the same file format as a multiplayer map then they still can be loaded
Goober Posts: 295
Joined: September 11, 2009, 19:58
Posted: August 8, 2011, 0:46
Post #8
Not necessarily, but once again, I haven't tried. It would certainly be interesting if you were right though.
Posted: October 14, 2011, 1:34
Post #9
I know its been a while and while checking the svn link i came across
this it looked promising with a glance over.
Mitzi Posts: 400
Joined: September 11, 2009, 17:01
Yes, I remember gibbed was working on the level format before. Don't think anything really came of it though...
May be worth going through the older threads on the PC modding section of the Volition forums and saving anything important before they take the forums down...
ice Posts: 134
Joined: November 11, 2010, 5:03
Quoting Mitzi
Yes, I remember gibbed was working on the level format before. Don't think anything really came of it though...
random question? is there anyway to make custom levels for RFG? Im assuming the answer is no, or something very complicated'ly close too it.
NukeTown For RF bra!
Visit RFrun.net for Deathrun Related things!
Mitzi Posts: 400
Joined: September 11, 2009, 17:01
Short answer is no.
Quoting Mitzi
Don't think anything really came of it though...
^^^ tells you basically everything you need to know
Gibbed started working on that roughly the same time as the modding scene started to fall apart.
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