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de minek
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Posted: September 29, 2011, 15:11 Post #1
Hi !

My problem is, when i place too many glasses [approximately 130] in my level and i build it, it crashes. I have tried 1.20, 1.30 patch, and also pure faction's RED, but the result was the same.

More precisely i can build the level, if i look elsewhere, but it crashes when i look at the glasses. I have tried this in other computers, and it was the same, so i don't think, my video driver doesn't work correctly.

Can anyone help ? Thanks !
Edited by de minek at September 29, 2011, 15:13

Sorry for my english.
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ice
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Posted: September 29, 2011, 15:17 Post #2
are you talking about detail brushes with a transparent glass texture applied to it?


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de minek
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Posted: September 29, 2011, 15:19 Post #3
Yes.

Sorry for my english.
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ice
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Posted: September 29, 2011, 16:44 Post #4
do you have all 130 detail brushes in the same room? (no portals in between them)

oh and could you put a screen shot of you level Properties and a screenshot of the crash maybe? (the error screen)

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de minek
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Posted: September 29, 2011, 17:16 Post #5
Yes, they are in the same room and nothing else.
I have uploaded three images:
The level in RED: http://kepfeltoltes.hu/110929/level_www.kepfeltoltes.hu_.jpg
The level properties in RED: http://kepfeltoltes.hu/110929/levelprops_www.kepfeltoltes.hu_.jpg
And the error with details: http://kepfeltoltes.hu/110929/crash_www.kepfeltoltes.hu_.jpg

Sorry for my english.
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Goober
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Posted: September 29, 2011, 18:46 Post #6
You can't have the glass panes touching eachother, or they merge together when rendering.

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de minek
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Posted: September 29, 2011, 18:54 Post #7
I have tried that. I mean, with a small space between each, but still crashing.

Sorry for my english.
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Goober
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Posted: September 29, 2011, 19:30 Post #8
Well any map with that many detail faces in such a small area will perform horribly, however you may be able to stop the crashing by putting one or two gigantic vertical face portal brushes across the room.

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de minek
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Posted: September 29, 2011, 20:28 Post #9
Wow, it works with two portals. I put more of those glasses in the room, and crashes again, but if i put enough portal, it works again. But i guess it isn't the best solution...
By the way... What are the portals exactly doing ? I know, they 'stops' water... (= But what else ? Slices the level logically... ?
Anyway it performs wery well.

So... I can start build my dreams. (=

Thank you !


[Once i have found a more detailed help, but i can't find it now, anyone knows it ?]

Sorry for my english.
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de minek
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Posted: September 29, 2011, 20:47 Post #10
Yeah... but it don't works, if i put solid blocks too...

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Goober
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Posted: September 29, 2011, 22:21 Post #11
I'd advise against making a map with that many detail faces, as it will perform absolutely horribly (that and a map like the one you posted never plays well). Try more traditional styles - hallways connecting larger rooms. Never, EVER build a map inside a gigantic box (in RED at least).

Portals break up the world. In simple terms, portals break the world into "chunks", and each chunk is only rendered when a portion of it is in view. Break your map up into few (or one) large chunk(s) and it will perform MUCH worse than a map that is portalled properly (ie. a large amount of small chunks).

FYI: RED refers to these "chunks" as "rooms."

If you haven't already, I'd suggest you check out our Tutorials section.

I wish you luck in your mapping adventures, and if you need any more help please don't hesitate to ask.

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de minek
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Posted: September 30, 2011, 9:57 Post #12
So my idea with many glasses won't work...That's sad... I'll try it without glasses then.
Anyway, thank you !
Do you have any idea why are detail faces a problem, when there are so many ? Just a question.

Sorry for my english.
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Goober
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Posted: September 30, 2011, 11:36 Post #13
They're rendered differently, and all faces on the brush are rendered at all times.

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de minek
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Posted: September 30, 2011, 11:42 Post #14
And there is no other way to make glasses, correct ? I mean, you can brake it, and they are transparent.

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Posted: September 30, 2011, 15:02 Post #15
nope

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de minek
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Posted: September 30, 2011, 15:45 Post #16
Thanks !

I know this thread didn't cover this question, so i open a new thread if i must, but why are some stuff undestroyable ? For example i can't destroy an 'offchair', but i can a 'posh_chair'. How can i make 'offchair' destroyable ?

Sorry for my english.
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Posted: September 30, 2011, 15:52 Post #17
Im guessing the posh chairs dont have a destroyed version of them.

Note: oh when i said "level properties" i ment this http://i268.photobucket.com/albums/jj34/l4y-ice/red_proof.jpg ;-)

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