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Nekman Posts: 6
Joined: November 23, 2012, 23:40
Posted: November 24, 2012, 0:10
Post #1
Hello FactionFiles!
I just released my first map a few(Ok, 11) years late!
It is called Red Shift, and I only released the first map, which is all I have done at this point. It is still a work in progress, and there will be many more maps to come in the full version of Red Shift. I am excited to see what you guys think and I am welcoming feedback, especially criticism, in order to improve the full version of the campaign.
Download it (EDIT: Here is a download
link) and give me some feedback if you'd like. I'm working on the later maps, which will be released some time in the future.

Edited by Nekman at November 25, 2012, 0:05
ice Posts: 134
Joined: November 11, 2010, 5:03
Posted: November 24, 2012, 4:45
Post #2
you got a download link? It takes a bit for things to get approved around here.
NukeTown For RF bra!
Visit RFrun.net for Deathrun Related things!
Nekman Posts: 6
Joined: November 23, 2012, 23:40
Posted: November 24, 2012, 6:06
Post #3
Edited by Nekman at November 25, 2012, 0:06
ice Posts: 134
Joined: November 11, 2010, 5:03
Posted: November 24, 2012, 23:27
Post #4
I played through it, well tried.

I loved the lense flare at the beginning.
Your brush work as well as texture work look promising and is very nice in some places. But also their are a few brushes and textures that look pretty sloppy. Or,

.. are least not consistent with the rest of the level as a whole.
You definitely know how to control AI's and make them all dead and stuff
Good work overall, but just confusing in some parts.
Ps. oh heres the Factionfiles link.
Red Shift
NukeTown For RF bra!
Visit RFrun.net for Deathrun Related things!
Nekman Posts: 6
Joined: November 23, 2012, 23:40
Posted: December 2, 2012, 0:24
Post #5
How did you get the factionfiles link if its not in the single player section yet?
nick Posts: 139
Joined: September 11, 2009, 17:10
Posted: December 17, 2012, 4:25
Post #6
neat, approved
FactionFiles still not nearly as slow as apt.
hogsy Posts: 2
Joined: December 30, 2012, 0:29
Posted: December 30, 2012, 1:37
Post #7
Couldn't get through the airlock at the start

Nekman Posts: 6
Joined: November 23, 2012, 23:40
Posted: December 30, 2012, 6:23
Post #8
Thanks for the feedback!
The airlock is not meant to be gone through.
If you'd like to figure it out yourself, do not read on.
You are supposed to pick up the remote charge from the dead miner, and then use it to blow the grating in the security room next to the air lock. You then climb up the vents to the next portion of the map.
I will try to make some better indication in the final version.
hogsy Posts: 2
Joined: December 30, 2012, 0:29
Posted: December 30, 2012, 18:02
Post #9
Ah thanks for the heads up! Great work so far ;)
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