Ah, yes that list. Just to name a few more.
Use ( B ) to Teleport the cookie cutter to your Camera (free look) location.(brush mode only)
(Remember to use "ctrl + g" and re-align it to the grid before you do anything.)
Use (Ctrl + P) opens properties of brushs, objects and textures.
Use (Home) to teleport your all cameras to the little green starting man.
Use ( - ) and ( = ) (the keys next to backspace) to zoom your "view ports" in
and out in 1/2 scale increments.
Hold (S) and press the "arrow keys" (up) or (down) in texture mode to change the UV
Unwrap's (ie. scale) of a texture by 1/2 (with a 1 face or many selected)
Use (Shift + S) in texture mode to select all faces on a brush. (you need at-least 1
face selected on the desired brush prior to this.)
Press (I) to inverse the selection of brush's, textures, objects, nodes (vertices)
a common use is to select a few brush's in a crowd of the them, hit (I) to
inverse the selection, then (Ctrl + Q) to lock the brush's you (basically)
don't want to touch. Same with objects, except use (H) to hide them.
Press (C) to teleport your "view ports" to your camera's location.
Press ( Ctrl + p ) to bring up properties of currently selected entity
Press ( k ) to link two selected objects
Press ( d ) with a brush selected to bring up the stretch dialog box
Press ( x ) with a brush selected to bring up the clipping tool
Press ( Ctrl + h ) to invert hidden brushes. If a some brushes are hidden, using this will show the hidden brushes and hide everything else
Press ( t ) to teleport camera
press ( u ) to select a specific entity with a given uid
Press ( l ) to calculate lightmaps
Press ( [ ) or ( ] ) to decrease or increase grid size respectively. In the UV Unwrap box this controls the movement incrementation in the same way
Press ( Shift + [ ) or ( Shift + ] ) to decrease or increase rotate by field respectively. In the UV Unwrap box this controls the rotation incrementation in the same way
Press ( Ctrl + m ) to morph in
Press ( b ) with a face selected to bring up bevel tool
Those's are a few that came to mind.
hope it helps.
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