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dongoxxx
Posts: 2
Joined: January 26, 2014, 0:45

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Posted: February 23, 2014, 23:16 Post #1
Hello!

Im tryin to finish my run map, but when i wanted to make a 100 meter high room with 400-500 brush in it, i got an error (when i pressed space). Its because there is so many brush in that room?

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ice
Posts: 134
Joined: November 11, 2010, 5:03

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Posted: February 24, 2014, 2:31 Post #2
Could you possibly post a screen shot of the error?

ice

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Mitzi
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Posted: February 24, 2014, 2:41 Post #3
"REDPF has stopped working" sounds like the standard Windows crash dialog

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SeeLkaDooM94
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Joined: August 6, 2011, 11:22

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Posted: February 24, 2014, 13:44 Post #4
Quoting Mitzi
"REDPF has stopped working" sounds like the standard Windows crash dialog


Either you dont have enough solid portal brushes in ur map , or u have too much objects on it, or u have something in ur map that keeps crashing. It didnt crashed before resizing the room ? you can make over 1000 brushes, but keep in mind the amount of verticles and other shit from its limits . Post some screenshots of it though. :8 And try to delete the red.cfg file.
Edited by SeeLkaDooM94 at February 24, 2014, 13:46

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ice
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Posted: February 24, 2014, 23:54 Post #5
It is most likely a strange brush error. WIthout knowing more, I suggest make a save or 2 of the level, then systematically start deleting sections of brush's (EDIT: Sections of the map) until you stop getting the error. Then go back get a fresh save and repeat. But this time only delete the section of bruhs's where the error stopped hapening. Eventually you will be able to narrow it down to the brushs/objects that are causing the error..

Good luck,
Edited by ice at February 25, 2014, 4:21

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Goober
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Posted: February 25, 2014, 20:28 Post #6
As said above, the issue is likely one of the following:
1. Broken geometry causing RED to crash
2. Way too many faces/verticies in a single room (a single portaled room)
3. Too many objects or items

If I were you, I'd set RED to "Render Nothing" from the View menu, then open the map and build. If this still crashes, it's not a brushwork issue. If this stops the crash, start deleting the most recently created brushes until you can get it to build using "Render Using Portals" without crashing.

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