Yo,
I'm in the process of working on a new segmented speedrun for Red Faction 1, played on the "Impossible" difficulty.
I've been planning on doing this for about a year now. I'll be playing using PureFaction. Since the retail releases of the game run faster than intended on modern hardware (thanks Nick/Digi for this info), the PureFaction launcher is, in my opinion, the most valid way to run the game according to SDA standards. (
https://kb.speeddemosarchive.com/Main_Page, if anyone is interested...)
As far as I know, there hasn't been a segmented run ever done on the game's hardest difficulty. I'm an active member over at www.speeddemosarchive.com, and the run they have listed is a segmented run done on easy that clocks in at roughly 1:02:00 (one hour, two minutes). Over in the forums at SDA, there's been a few people running the game in a single segment that have been getting below that time for at least a year now.
Right now I'm working on compiling a sort of list/knowledge base about the game's mechanics that would be beneficial to speedrunning. I know this isn't a speedrunning site, but after browsing around here and talking to Nick and Digi yesterday, it's clear that this community is the most knowledgeable when it comes to Red Faction 1.
Any info, ideas, and general help I could get would be greatly appreciated.
I'll probably be editing/updating this thread as the knowledge list changes--
Known
*FPS rate changes enemy AI behavior (accuracy/movement). Enemies shoot faster and more accurate at higher FPS.
*Jumping constantly, at least on inclines, is somewhat faster than regular movement
*The water is buggy, and using quicksave/loads when landing in water can produce some interesting results (
http://youtu.be/ajX4Yb-Us4U)
*Player accuracy is highest while in a un-moving crouched position, goes down when standing, and falls off even more while moving.
*Enemies have higher HP on Impossible difficulty--Or weapons do less damage...not sure.
January 17 2015
Unknown?
*Do the German/French versions of the affect the speed of cutscenes/dialogue/NPC movement in-game? (even if they don't, I'd love to get my hands on European version just to mess around with it...) (Digi was saying something about a Russian fan-made version as well)
*More details on how Framerate affects enemy AI/accuracy/player movement
*Enemy HP on Impossible
*Weapon damage (body/headshot/etc)
*Fall damage calculations
*Oob (Out of bounds) spots
*Detailed mechanics/speculation on character velocity
*What, if any, other terrain can be messed with similar to water boosting?
My previous "work" can be found in the links given in my signature, particularly
https://www.youtube.com/user/zachblasterson1
I'll be updating the SDA forum thread in a similar manner shortly.
I'll be streaming on twitch semi-regularly, hopefully, while I work on this.
Questions/comments/negative feedback are encouraged.
Thanks guys!