Quoting nick
Checkmate had some popularity in the UT instagib scene. I'm sure it will show up in UT4 or something eventually.
Warlords and the other CTF maps don't work too well in other games. To get them playable you'd have to alter a lot of their basic layouts. And there are no DM maps worth porting. RF style DM maps don't work in other games because of the differences in the armor systems. Maybe DM10 would be ok with some heavy editing but that's about it.
I'd probably enjoy an RF remake/clone but I'd never pay for it. Remaking RF would be misguided. What'd be nice is the development of a modern high skill ceiling FPS game.
Currently, few are even trying (maybe 2gd... lol). Every multiplayer FPS since ET has been rancid turbogarbage. I can't imagine this trend changing in the near future (especially if VR ever gets good enough to warrant attention). I hope I'm wrong but I'm not waiting around anymore.
That's just how it is. If it's challenge you're after in games try out a VSRG, tetris or something. There are also fighting games but as far as I know the EU scene for them is pretty tiny.
Checkmate was modified, and then there were modified versions of the already modified map. Furthermore, this was mostly popular in pubs, the better, more competitive players realised that you could simply stand in an arena map like DM-Gael and achieve the desired effect i.e. to measure someone's shock aim.
It is going back many years since I played a UT eurocup in instagib but from what I remember, checkmate wasn't a part of the map pool.
It is possible the newer UT game and community might feel otherwise but with players like daddy and other low-mid skills being considered "pro", I can't help but feel that even if some god were to cast a miraculous tidal wave of cleansing to rid the game of bugs and bullshit, the game is likely to end with the same fate; it is beyond doomed.
I've had similar ideas to port this game to another engine, and I still have a tiny bit of sway with some competitive teams but the community from PF would fail to group up sheep already in a pen. If you aren't going to include said sheep, you might as well make a better game to begin with.
Porting a game, coding, making maps, making artwork, genuinely is easy as hell to do. It's short sighted. The problem is making the game popular once you've done that. If people want this game to be ported over, they need marketing and connections. For marketing, streaming works but you need skill aka guess who? For connections, you need the same people. My point is that nick, digi and I are your only hope for this idea, and the community bit our hand as we tried to feed them