λ: parseArchive "/Volumes/External/RedFaction/RedFaction/tables.vpp"
VPP File count: 29
VPP Files:
- "ammo.tbl" size 2944
- "clutter.tbl" size 164638
- "credits.tbl" size 4787
- "effects.tbl" size 21665
- "emitters.tbl" size 41610
- "endgame.tbl" size 8225
- "entity.tbl" size 374640
- "events.tbl" size 7136
- "explosion.tbl" size 5688
- "foley.tbl" size 82283
- "fpgun.tbl" size 42960
- "game.tbl" size 2424
- "hud.tbl" size 15931
- "hud_personas.tbl" size 908
- "items.tbl" size 19133
- "materials.tbl" size 2900
- "movemodes.tbl" size 3539
- "pc_multi.tbl" size 21947
- "personas.tbl" size 5463
- "ponr.tbl" size 8517
- "sounds.tbl" size 7951
- "strings.tbl" size 115860
- "vclip.tbl" size 24621
- "weapons.tbl" size 108890
- "maps.txt" size 13627
- "maps1.txt" size 37179
- "maps2.txt" size 37202
- "maps3.txt" size 37277
- "maps4.txt" size 37262
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[TBLElementHeader "particle emitter types"]
[]
[TBLElementIgnore]
[TBLElementKey "Name",TBLElementText "missile"]
[TBLElementKey "pos",TBLElementV3 (RFV3 {rfV3x = 0.0, rfV3y = 0.0, rfV3z = -0.5})]
[TBLElementKey "dir",TBLElementV3 (RFV3 {rfV3x = 0.0, rfV3y = 0.0, rfV3z = -1.0})]
[TBLElementKey "dir_rand",TBLElementFloat (-1.0)]
[TBLElementKey "min_vel",TBLElementFloat 0.0]
[TBLElementKey "max_vel",TBLElementFloat 0.25]
[TBLElementKey "spawn_radius",TBLElementFloat 0.0]
[TBLElementKey "min_spawn_delay",TBLElementFloat 0.0]
[TBLElementKey "max_spawn_delay",TBLElementFloat 0.0]
[TBLElementKey "emitter_flags",TBLElementText "immediate, continuous"]
[TBLElementKey "initially_on",TBLElementBool True]
[TBLElementKey "alternate_states",TBLElementBool False]
[TBLElementKey "min_life_secs",TBLElementFloat 0.6]
[TBLElementKey "max_life_secs",TBLElementFloat 1.3]
[TBLElementKey "min_pradius",TBLElementFloat 0.25]
[TBLElementKey "max_pradius",TBLElementFloat 0.5]
[TBLElementKey "growth_rate",TBLElementFloat 0.5]
[TBLElementKey "acceleration",TBLElementFloat 0.0]
[TBLElementKey "gravity_scale",TBLElementFloat (-5.0e-2)]
[TBLElementKey "bitmap",TBLElementText "smoketest.tga"]
[TBLElementKey "particle color",TBLElementIntVec [255,255,255,64]]
[TBLElementKey "particle color dest",TBLElementIntVec [255,255,255,0]]
[TBLElementKey "particle flags",TBLElementText "gravity, clr_change"]
[TBLElementHeader "end"]
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