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WARdd
Posts: 5
Joined: December 14, 2010, 14:19

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Posted: September 18, 2018, 9:29 Post #1
Hello everyone!

I'm not sure how many of you remember me, I'm an old member who used to make runmaps for RF1,
I've recently been working on a project to make stand-alone game for those maps, and I have a first version out:
https://gamejolt.com/games/UnityFaction/368633

I also made the main tool, also named UnityFaction, open source. You can find it on Github:
https://github.com/wardd64/UnityFaction/wiki

In any case, I'm still looking to expand the game with runmaps from other users, I'll be sending out e-mails to ask for permission, but feel free to respond if you want yours included!
Critiques and bug reports also welcome

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shark5678
Posts: 36
Joined: June 8, 2017, 21:21

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Posted: September 18, 2018, 17:01 Post #2
just wanted to comment I remember your run maps in RF and I really liked Railway Run.

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[Deleted User]
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Posted: September 19, 2018, 6:55 Post #3
Did you use information from Open Faction, or have you worked with rafal to reverse engineer more information?

Edit: I can't set right mouse button as forward
Edited by N/A at September 19, 2018, 7:25

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WARdd
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Joined: December 14, 2010, 14:19

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Posted: September 19, 2018, 10:25 Post #4
Quoting 2kool4skool
Did you use information from Open Faction, or have you worked with rafal to reverse engineer more information?

Edit: I can't set right mouse button as forward


I Used Rafalh's code as a cheat cheat to read the files I needed yes. I did implement new code in c# and ironed out a few details, to get everything working right for Unity.

I'll look into reassigning mouse buttons in the next version!

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[Deleted User]
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Posted: September 19, 2018, 10:54 Post #5
Quoting WARdd

I'll look into reassigning mouse buttons in the next version!


Can you add a camera2 (maybe even a camera3) or some kind of debug mode?

I also felt the fov might have been lower than the default 90.
Edited by N/A at September 19, 2018, 10:55

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WARdd
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Posted: September 19, 2018, 13:25 Post #6
Quoting 2kool4skool


Can you add a camera2 (maybe even a camera3) or some kind of debug mode?

I also felt the fov might have been lower than the default 90.


fov is Unity default right now; 60, ill change it np
What exactly do you mean with camera2/3 or debug mode?

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[Deleted User]
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Posted: September 19, 2018, 13:32 Post #7
The camera2/camera3 (console command) mode in RF
Edited by N/A at September 19, 2018, 13:32

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WARdd
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Posted: September 19, 2018, 16:37 Post #8
Quoting 2kool4skool
The camera2/camera3 (console command) mode in RF


Didn't even know about those :v I'll add a the noclipping camera (2) at casual difficulty

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