The semitransparent static effect is possible via animated texture (VBM, made using MakeVBM in the
RF Toolkit). I'm not sure if the specific teleporter in your screenshot does that mesh "morphing" effect Quake teleporters often do - if so, you can emulate it with an animated texture. Unfortunately, without a custom mod for your map, there's no good way to ship custom meshes with your map.
Some points to consider:
- Is this map for multiplayer or single player? If it's single player, you can ship a custom mod with your map (there's no reason not to), and include a custom mesh. Keep in mind that to make a custom mesh, you need to use the plugins (from the RF Toolkit), and they only work with 3D Studio Max 4.2 or 5.0.
- If it's for multiplayer, you will need to use the Pure Faction editor (REDPF) to make your map, and the server/clients that play your map will need to be using Pure Faction as well. Furthermore, you may find players pick up items that are physically located between your teleport entrance and exit - you can resolve this by using a 2-step teleport system (where you teleport the player to a black box outside of the map, then teleport them back in to your desired exit). You can see examples of this if you open
PDM - The Bad Place in REDPF.
Please feel free to ask any other questions you may have.
EDIT: Whoops, missed the "multi" part of your thread title
Either way, everything above still applies, just ignore the "if it's single player" part