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BoubouV12 Posts: 13
Joined: May 29, 2020, 19:17
Posted: May 29, 2020, 19:32
Post #1
Would it be possible to do a Red Faction 2 conversion in the RF1 engine to provide all the destructible decoration potential I would so much like that a mod exists to really appreciate RF2 it would be too cool
Goober Posts: 295
Joined: September 11, 2009, 19:58
Posted: May 29, 2020, 19:59
Post #2
Quoting BoubouV12
Would it be possible to do a Red Faction 2 conversion in the RF1 engine to provide all the destructible decoration potential I would so much like that a mod exists to really appreciate RF2 it would be too cool
Would definitely be possible to recreate most of RF2 in RF1, but I'm not aware of a way to directly port it or anything like that.
You should join the RF Community Discord if you want to chat about this
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BoubouV12 Posts: 13
Joined: May 29, 2020, 19:17
Posted: May 29, 2020, 22:21
Post #3
Sorry I prefer not to join discord because I am very bad in English and the problem on discord we can not use a translator is very heady, but I would really like that this mod idea is implemented by modders as with the Half-Life Faction mod!
Posted: May 30, 2020, 15:22
Post #4
So you want an entire game of RF2 directly ported into RF1 engine.
Probability is on stake. One because it would be too much of hard work, and two i doubt this would be happening unless both games share the same engine and mapping/scripting tools.
BoubouV12 Posts: 13
Joined: May 29, 2020, 19:17
Posted: May 30, 2020, 15:52
Post #5
Yes I would like it to be a total conversion because for me the biggest flaw in Red Faction 2 is that the developers downgraded the geomod engine on RF2 and at that time when I was younger I was very disappointed, that's why I've always preferred RF1. But I love the history and the level design of RF2.
Edited by BoubouV12 at May 30, 2020, 15:54
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